Second Life 1.7.0 Release Notes[]
Build 51, Oct 21, 2005[]
Major Features[]
- Simulator Performance Improvements
- Simulators can now handle many more users without running slowly
- The simulator now attempts to run at a fixed frame rate (45 frames per second) which is the same as the physics frame rate. This means that if there are a large number of scripts on the simulator, the frame rate will stay the same, but all of the scripts will run less frequently/slower, improving overall performance.
- Major redesign of the way objects are transmitted from the simulator to the viewer.
- Added Multi-Select in Inventory
- Most inventory operations (move and delete) can now be done on multiple inventory items at a time.
- Ctrl-Click & Shift-Click are both supported.
- Added eight HUD attachment points
- Full-Bright Objects
- Improved World Map
- Residents can no longer be negatively rated. Old negative ratings have been removed.
- The land sale tool has been reorganized.
- Land can no longer be sold for L$ 0 to anyone. You must set it for sale for a specific person.
- New "Open" window to interact with object contents and unpack boxes
- Added a "Publish on to web" checkbox to the Resident Profile UI and Postcard Dialogue UI
- Controls whether information can be seen on the Second Life web site. (Profiles are always visible inside Second Life.)
- Future updates to http://secondlife.com/ will enable items selected for publishing to appear there.
- Residents can create classified ads in the "Profile" window.
- Ability to advertise for a fee; includes image, location & information.
Minor Features[]
- Added a clear cache button to the Preferences->Network tab
- Click the button and then restart the client to clear the cache
- Added "Build" button to the Toolbar
- View->Leaders has been removed.
- See the Second Life website for Leader information.
- Enable Windows XP Limited User Accounts the ability to run Second Life
- Admin and Power Users are still required to install Second Life.
- We now ask on a client crash if it's OK to send in your crash report, rather than on install
- Improved region crossing when wearing attachments, both in mouselook and normal view modes
- The behavior for music player has changed.
- If you click play, music will begin playing and will autoplay when you enter a parcel with music. If you click stop, music will stop and will not autoplay.
- On receiving an item, the dialogue box now distinguishes between objects and avatars
- Added ability to rotate and position subsets of linked objects
Script Changes[]
- Added llSetPayPrice
- Users can now set the default pay price and the quick pay button values via the script llSetPayPrice function.
- Improved llRequestSimulatorData
- Added DATA_SIM_RATING to query the rating (PG or MATURE or UNKNOWN) of a simulator.
- Added llGetInventoryType
- Gives users the ability to get the type of an inventory item.
- Added Full Bright option to llSetPrimitiveParams
- Usage: llSetPrimitiveParams([PRIM_FULLBRIGHT, {side}, {enabled});
- Enable full bright for an entire object:
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
- Disable full bright for face 2 of an object:
llSetPrimitiveParams([PRIM_FULLBRIGHT, 2, FALSE]);
- Added llSetPos, llSetRot, llTargetOmega, llSetPrimParams support for attachments
- Attachments can now be scripted to rotate and move.
- Added llEscapeURL and llUnescapeURL
- These functions can be used to handle URLs. Spaces can be escaped to "%20" for example.
- Usage:
llEscapeURL(string url); llUnescapeURL(string url);
- llSetPos() can now move objects up to 768 meters high (instead of just 512)
Bugs Fixed[]
- Objects no longer move when scaling w/ grid snap
- Edit camera no longer jumps when zoomed in on prims
- Leave group confirmation window is now modal
- Uploading image files without an extension no longer causes a crash
- Stop button in 'New Gesture' window is fixed
- Objects are no longer sometimes auto-returned to trash
- Move inventory window is now modal (prevents crash)
- Selection silhouette now outlines all prims
- Parcels now correctly count their objects after a subdivide and subsequent join
- UI is disabled in high-resolution snapshots
- Mac OS X: FileVault-encrypted accounts play UI and user sounds
- You can always reduce group land contribution to 0
- Movies no longer appear on texture if url or auto-scale option changes
- Group signup fee is no longer ignored if the group is open enrollment
- Touch events no longer make objects draggable by owner
- Gesture wait time constrained to 0-3600 seconds
- Installer no longer pauses without message for 3-4 seconds
- Bandwidth is set on first login based on download rate
- Title of buy panel and blue messagebox for seller & buyer now all contain object name
- Avatar skin and clothing permissions workaround
- Edit window tab pane bounding box no longer extends off the window
- Force parcel ownership can no longer cause incorrect object returns
- Residents can no longer delete their Trash folder
- Deleting a script in an objects no longer set the object to non-phantom
- Name bubbles now correctly fade at a distance
- Locked objects can be unlocked
- Typing sound and animation are no longer played when chat bar gains focus
- High-resolution snapshots now set a 'wait' cursor
- Mute audio setting is remembered after minimizing and restoring the viewer
- Money transfers now fail if not acknowledged by both the viewer and the simulator
- Calling cards are no longer listed as (no modify) (no transfer)
- Base64 encoder/decoder understands Unicode
- llSetText, llSetSitText and llSetTouchText can now display unicode
- Telehub coverage colors are no longer different on Mac and Windows
- Wear Clothing Now feature now working in Buy Contents box
- Scaling root object of shared drawable no longer scales child objects
- Create menu now has same options as right-clicking folders
- Individually uploaded media maintain their proper capitalization
- Feedback returned when someone accepts your calling card
- Multi-colored items no longer are turned one of the colors if selection of new color is cancelled
- Cursor no longer incorrectly indicates you can touch objects behind a transparent object
- Tube sides are now the same on Mac and PC
- NVidia 5x00 cards now show the difference in shiny levels
- Can no longer accidentally move objects while in mouselook
- Improved ability to teleport after quickly crossing several region boundaries
- TargetOmega rotation no longer stops on selection.
- Textures in Library show for new users in texture picker
- Moving no-copy objects to inventory and ignoring pop up no longer causes a crash
- Mouselook view no longer blocked by head attachments at sim borders crossing
- Particles behind your camera do not slow FPS more than those ahead
- Messages sent to vendors about purchased "objects" now give name of item
- Pie Menu disappears when detaching clothing
- Object-to-object inventory transfer only functions on parcels you own.
Known Issues[]
- Land Owner overlay colors are displayed incorrectly
- Root prim of attachment moves to attach point when scaled
- Invalid texture applied on apply texture for large linkset
- Lighting on avatar seems to flicker at times when you are in the dark
- Jump command doesn't always jump
Build 52, Oct 24, 2005[]
- Fixed a Wells Fargo issue.
Build 53, Oct 25, 2005[]
- Optimized Map Queries
Build 54, Oct 26, 2005[]
- Fixed a problem where textures swapped sides on objects with a 0.75 end cut
- Resolved an issue with textures not getting loaded
- Fixed an issue with Mac-branded clients