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Forum Link: Original Post

Colin Linden

Second Life 1.4.0 Release Notes, June 15, 2004[]

More detailed information on the new features in Second Life 1.4 can be found in the starter guide that can be found at http://secondlife.com/download/guides.php

Audio[]

Audio in Second Life has been improved, with a rewrite of the core audio engine. New features and improvements to existing features include:

  • HTTP audio streaming on a per-parcel basis. You can specify an HTTP audio stream on a parcel from the parcel properties pane, which will be played on a parcel if the user has enabled streaming audio.
  • Audio can now be localized to your parcel by checking the "Local Sound(?)" check box in the parcel options dialog. This is the equivalent of putting that parcel inside a soundproof box - no outside sounds will be played in the parcel, and none of your sounds will be heard outside of the parcel.

Bug Fixes and Improvements[]

  • Mute no longer requires a restart to take effect, and will properly stop transfers of audio data.
  • Sound preloads should no longer dramatically decrease the performance of viewers in the area.
  • Much improved prioritization of audio downloads.
  • Improved prioritization of playback priority - in particular, looped sounds should work much more effectively.

New Vehicle Modes[]

  • Camera/mouse-driven vehicle control - vehicle turns in direction of camera.
  • Camera can be either object-relative (look to the left and vehicle keeps turning left) or world-relative (look to the north, and vehicle turns to the north).

Custom Animations[]

  • You can upload animations from Poser 4 or 5 by exporting .BVH files
  • Various settings can be changed for the animation, at upload time only.
  • New script call - LLGetAnimationList() returns a list of all active animations.
  • Animations can be triggered by scripts by name if and only if they sit in the object inventory.

Custom Gestures[]

  • Gestures have been changed significantly for the 1.4 release. They now reside in your inventory as items, and can be copied and traded.
  • Gestures can now be composed of multiple steps, which can be animations, sounds, chat, and pauses.

XML-RPC[]

  • XML-RPC has been completed and integrated into the 1.4 release. See Preview guide and scripting documentation for more information.

Object Transmission[]

  • Transmission of objects to you from the servers is much improved, with better allocation of bandwith by importance of the object.

Inventory[]

  • Faster inventory downloads.
  • Separate library for common items. Inventory items that are shared by everyone are not stored in an Inventory Library.

Improved Build Tools[]

  • Object position/rotation/scale always visible (which one you see depends on which tool is active).
  • Rotation now works at 1 degree increments, from 0 to 359 degrees.
  • New rotation snap tool allows you to quickly align object axes along world axes.
  • Streamlined all manipulator tools (only important information shown)

Scripting Language Changes[]

  • LSL state changes to the same state no longer trigger either state_exit or state_entry events.
  • Fixed a compiler problem where repeated compiles weren't cleaning out all temporary data.
  • Fixed texture typo in llSetPrimitiveParams.
  • Parenthesis weren't evaluating to the correct type.

Private Islands[]

  • You can set the sun position to a fixed location on your estate.
  • It is now possible to have different terrain textures on different simulators.
  • There are now access/ban lists for estate owners.

Minor Changes/Bug Fixes[]

  • Bandwidth settings are now a single slider, from 50 to 1000Kbps in 50 Kbps increments. The default is 300Kbps.
  • There is no longer an "Audio Download" indicator - there is now a separate graph in the debug panel for "Asset", which keeps track of how much bandwidth is being used to download audio files and animation files.
  • Paying someone via the "Find" directory now includes the user to be paid in the dialog.
  • Hovering the mouse over land with no scripts allowed shows "No Scripts" in the tooltip.
  • Delete key behavior changed. If focus is in a text editor and delete will actually delete something, then delete the text. Otherwise try to delete selected object in world.
  • Land selection highlight now correct when selecting land across a simulator boundary.
  • There is now a "Partner" field in your profile.
  • Officers can modify group parcel access even if the group isn't currently set as active.
  • Improved fast UI update mechanism.
  • "Recenter every click" option has been deprecated.
  • Teleport blocked message is more informative.
  • Fixed bugs that would occasionally result in incorrect updating of terrain at edges of simulators.
  • Added one new tree type.
  • There is now a nighttime brightness slider in the Preferences/Display panel.

Various Scripting Language Fixes[]

  • if (vector) should now work properly
  • for (i=0,j=0;...) should work properly
  • script interface now includes integer in XML-RPC return message
  • fixed torus parameters in llSetPrimitiveParams
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