Second Lif… Editing Version 1.2.6 0 Hi, welcome to Second Life Wiki!Please log in to edit this wiki.Joining Wikia is free, and it only takes a minute.We hope that you sign in, and become a member of the community!Click here to join this wiki Please log in to edit this wiki.Joining Second Life Wiki is free, and it only takes a minute.We hope that you sign in, and become a member of the community!Click here to log in or create an account more + You can view and copy the source of this page: ==[[Second Life]] 1.2.6, January 14, 2004== * [[Group]]-[[own]]ed [[land]] is now supported. Each group has an [[allocation]] of land, just like each [[resident|player]]. Groups start with no allocation, but [[member]]s can contribute part of their allocation to the group in the 'Group Information' [[dialog]] under [[Edit Menu|Edit]] -> Groups.... : This dialog will also show you where all of the group-owned [[plot]]s are located and how many square meters each member has contributed to the group to be used for group-owned land. : Like [[user]]-owned parcels, group owned land from version 1.1 have until the 26th of January to be "approved." Group owned parcels are automatically approved once the group has collected enough contributions from the members to cover the land claims. You can tell if a group owned parcel is not approved by opening the 'About Land' dialog and the text "(Sale Pending)" will be visible. * You can see all of your contributions to your groups in the 'My Land' dialog. * Groups also get a 10% bonus on all land contributions. For example, if you contribute 1000 square meters of land, the group can collectively own 1100 square meters. * If you have hundreds of parcels, they should more reliably display in the 'My Land' dialog. * The 'About Land' dialog always shows the area of the parcel. * Fixed a problem where [[key]]board auto-repeat (holding down a key to repeat it) would spontaneously stop working. * There is an option in [[Preferences]] to turn off the auto-[[fly]] and auto-land behavior introduced in [[1.2]]. * Fixed a problem with [[Account History]] > Sales/Gifts where it would not show all the day's transactions, especially if the items had long names. It now shows them all. * There is now a land parcel "Join" button. Drag a rectangle that overlaps all the land parcels you want to join, then click the button to join them into one. You will need to adjust the properties manually. * Land parcels that are for sale now have orange [[property]] lines. There is a known [[bug]] that the color does not change immediately when you check the For Sale checkbox. It will be correct after you exit and re-enter the [[sim]]. * Add <tt>PropertyColorForSale</tt> to [[colors.ini]]. If you have changed your colors.ini file, you must give a [http://secondlife.com/badgeo/wakka.php?wakka=value value] for this color or Second Life will [[crash]]. * Adjusted colors in the group information [[UI|panel]]s to make the [[vote]] proposals and other [[text]] visible again. * You are no longer able use the <tt>secondlife://simname/X/Y/</tt> option to login to sims that are not normally accessible. * Using the <tt>secondlife://simname/X/Y/</tt> option now automatically opens the [[map]], orients you so that the destination is in view, and tracks the destination. * New users can no longer return to [[Orientation Island]] after they [[teleport]] to the main [[continent]]. * Fixed crash on Mac when changing Display Preferences at the startup screen. * Fixed [[texture]] [[scale|scaling]] and [[rotation]] being incorrectly displayed on the Mac. * [[Phantom]] is now properly preserved on object [[rez]] and derez. * [[Animation]]s are improved. Arms no longer pop out straight to the sides. Wrists are no longer in strange orientations when [[select]]ing objects. * Nearby [[avatar]]s [[sit]]ting on [[ground]] no longer causes the Fly button to change to Stand Up. * New [[script]] functions: ** [http://secondlife.com/badgeo/wakka.php?wakka=llResetOtherScript llResetOtherScript(string name)]: [[Reset]]s script named "name" on an object. This allows one script to reset another. ** integer [http://secondlife.com/badgeo/wakka.php?wakka=llGetScriptState llGetScriptState(string name)]: Returns TRUE if script name is running. This allows one script to check on another. ** [http://secondlife.com/badgeo/wakka.php?wakka=llRemoteLoadScript llRemoteLoadScript(key target, string name, integer running, integer start_param)]: If the owner of the object this script is attached, can [[modify]] object [http://secondlife.com/badgeo/wakka.php?wakka=target target], and both objects are in the same [[region]], then [[copy]] script name onto target. If [[run]]ning == TRUE, start the script with <tt>param</tt>. If name already exists on target, replace it with the new copy. This allows a scripted object to update other scripted objects. Return to Version 1.2.6. Edit summary Preview Mobile Desktop Show changes