Final Release Notes for Second Life 1.13.2[]
- 1.13.2(57573) February 1, 2006[]
Fixes[]
- Fixed: Chat text fadeout bug
- Fixed: Yellow fog in snapshots
- Fixed: Hardware detection incorrect for ATI X1900 and other cards
- Fixed: Several crash bugs
- Fixed: Missing login screen
- Fixed: Avatar preview in image update missing
- 1.13.2(57463) January 30, 2006[]
Changes[]
- Cache location can be set by residents
- Textures from last scene are pre fetched, improving loading speed of inital speed
Fixes[]
- Fixed: Avatars seated on objects don't move with objects
- Fixed: More issues with prim selection silhouettes
- Fixed: HUDS with transparent textures disappear when camera goes underwater
- Fixed: Slowdown rendering Alpha objects
- Fixed: Client crashes attempting to move a HUD attachment
- 1.13.2(57270) January 26, 2006[]
Changes[]
- Added display that shows intersection of prims with translation plane when building.
Fixes[]
- Fixed crash when changing lighting detail.
- Fixed silhouette highlight render bug.
- 1.13.2(57208) January 25, 2006[]
Changes[]
- IMPORTANT: 'First Look' now maintains its own settings. When this version is installed, settings will all be set to default values.
- IMPORTANT: Uninstalling 'First Look' will no longer remove any user settings
- More optimizations
- Stability improvements
Fixes[]
- Fixed bright red/orange ambient lighting at night
- Fixed right-clicking on avatar names
- Fixed LOD flicker on trees
- Fixed missing avatar from upload window
- Fixed bug with HUD attachments not appearing or rezing at the correct resolution
- Fixed bug wit llSetPos
- Fixed prim selection silhouettes
- Fixed white invisiprim bug
- Fixed smoke texture bug
- Fixed alpha sorting issues
- Fixed Highlight Transparent
- 1.13.2(56900) January 18, 2006[]
Changes[]
- More framerate improvements
- Improved texture LOD calculation
- 'Enable VBO' option now defaults to on in most cases, and no longer conflicts with similar trunk version option
Fixes[]
- Appearance of other avatars not changing
- Shiny Brightness and Darkness don't work
- Shiny doesn't work on black objects
- Textures are failing to load to 100% clarity when repeats per face is less than 1.00
- Low res 'cutout' images not transparent