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A tree in Second Life is a special pre-modelled object type created (possibly in Maya) by Lindens outside of SL. This "terrain tree" reacts to wind, emulating a windblown effect, and will often go through other objects since no collision detection is performed on the tree. A resident cannot create ("plant") a terrain tree (via the edit window) except on land the resident owns or is a group member of. However, objects can be modelled out of prims, textured, and scripted to look and act like a tree.

A terrain tree can be resized, rotated, and moved but not edited in any other way. A terrain tree can not be set physical, transparent, or retextured.

Linden Lab is working on implementing SpeedTree (a special 3D tree engine) in Second Life, but it is "on the back burner". SpeedTree would be a great improvement over the current trees. SpeedTree has been used in popular games such as The Elder Scrolls IV: Oblivion. It is not known if residents will be able to make or submit their own SpeedTree trees somehow or not. See Town Hall 8/30/05 for more info about SpeedTree's potential implementation into SL.

History[]

  • Beta: Trees in beta were said to be able to catch on fire, which would then spread from one tree to another.
  • Version 1.4: Added one new tree type.
  • Version 1.5.13: Added new tree type called "Kelp 2".
  • Version 1.5.5: Added the final bits and pieces of fern and eucalyptus trees.

Locations[]

Images[]

[need a terrain tree]

Burning Life 2003 prim trees[]

2003 11 03 Hamlet with Scary Tree

Hamlet Linden with scary tree

Burning Life 2003 - Giant Woman, Tree, And Alien Creature

giant woman, tree, and alien creature

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