A tree in Second Life is a special pre-modelled object type created (possibly in Maya) by Lindens outside of SL. This "terrain tree" reacts to wind, emulating a windblown effect, and will often go through other objects since no collision detection is performed on the tree. A resident cannot create ("plant") a terrain tree (via the edit window) except on land the resident owns or is a group member of. However, objects can be modelled out of prims, textured, and scripted to look and act like a tree.
Linden Lab is working on implementing SpeedTree (a special 3D tree engine) in Second Life, but it is "on the back burner". SpeedTree would be a great improvement over the current trees. SpeedTree has been used in popular games such as The Elder Scrolls IV: Oblivion. It is not known if residents will be able to make or submit their own SpeedTree trees somehow or not. See Town Hall 8/30/05 for more info about SpeedTree's potential implementation into SL.
- Beta: Trees in beta were said to be able to catch on fire, which would then spread from one tree to another.
- Version 1.4: Added one new tree type.
- Version 1.5.13: Added new tree type called "Kelp 2".
- Version 1.5.5: Added the final bits and pieces of fern and eucalyptus trees.
- Building Locations Firsts
- Lusk: many treehouses
- Techra: almost entirely made up of a big (~200m) prim tree
- The Forest
- Varney Mountain
[need a terrain tree]