Second Life Wiki
m (Removed repeat link "SL".)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
'''Time''' is used throughout [[real-life]] history (the main/initial focus of this website) and [[Second Life]].
 
'''Time''' is used throughout [[real-life]] history (the main/initial focus of this website) and [[Second Life]].
   
* SL's '''timezone''' is PST/PDT (Pacific Standard Time)/Pacific Daylight Time) since [[Linden Lab]] is located there.
+
* SL's '''timezone''' is called '''SLT''' (''Second Life Time'' or ''Standard Linden Time''). It is equivalent to PST/PDT (Pacific Standard Time)/Pacific Daylight Time), the real world timezone of [[Linden Lab]].
 
* SL has many [[script]] [[function]]s that deal with time exclusively, including a <tt>'''timer'''</tt> [[event]].
 
* SL has many [[script]] [[function]]s that deal with time exclusively, including a <tt>'''timer'''</tt> [[event]].
 
* Each time an [[object]] is [[create]]d it has a '''timestamp'''.
 
* Each time an [[object]] is [[create]]d it has a '''timestamp'''.
Line 7: Line 7:
 
* [[In-world]] [[events]] are at (and last for) specific times.
 
* [[In-world]] [[events]] are at (and last for) specific times.
 
* [[Records]] are recorded in time and some deal exclusively with breaking '''time records'''.
 
* [[Records]] are recorded in time and some deal exclusively with breaking '''time records'''.
  +
* [[Estate]] owners have an option to commence a [[rollback]] on one or more of their regions. A rollback restores the region to a point in '''time''', restoring lost and removed content and removing new content since then, similar to '''time travel'''.
  +
   
 
==See Also==
 
==See Also==

Latest revision as of 09:47, 25 December 2008

Time is used throughout real-life history (the main/initial focus of this website) and Second Life.

  • SL's timezone is called SLT (Second Life Time or Standard Linden Time). It is equivalent to PST/PDT (Pacific Standard Time)/Pacific Daylight Time), the real world timezone of Linden Lab.
  • SL has many script functions that deal with time exclusively, including a timer event.
  • Each time an object is created it has a timestamp.
  • A resident has an SL birthdate (date and time are intricately linked).
  • In-world events are at (and last for) specific times.
  • Records are recorded in time and some deal exclusively with breaking time records.
  • Estate owners have an option to commence a rollback on one or more of their regions. A rollback restores the region to a point in time, restoring lost and removed content and removing new content since then, similar to time travel.


See Also

Links