Flexible is a property that can be set on a prim through the edit window or via script. Setting a prim to flexible will cause it to "flex" either with movement or by being blown by the wind. This setting allows residents to create things like Jell-O, capes, tails, etc. Prim flexibility was introduced in SL 1.9.1/1.10 and is a client-side effect.
The flexible effect can be turned off via Debug > Rendering > Features > Flexible Objects (Ctrl-Alt-9). "Flexible Mesh Detail" is also changable through Preferences > Graphics Detail.
Limitations[]
- Only box, cylinder, and prism prim types can be set flexible.
- Flexible prims can not be physical and automatically turn phantom. However, this can be bypassed by linking flex prims to a solid and/or physical root prim.
- The prim property shear is ignored when a prim is flexible.
- "Balls at the end of strings" (end-to-end links) and things like that won't flex seamlessly yet due to not having hierarchical linking.